Individual training focuses are used to give your players extra training in specific attributes. Along with general training they therefore play an important part in shaping player development and also affect the rate of development. Notably though, they give you far greater control than general training over how you shape the development of each player.

For each player you can set either:

  • A specific attribute focus - With each of these focuses the player will spend his individual training focus time working on a single attribute (except for the quickness focus where he will work on two).
  • An individual role focus - With each of these focuses the player will spend his individual training focus time working on a group of attributes related to a tactical role. This allows more attributes to be trained but has a lesser effect on each individual attribute as the time is split between them.

The attributes trained by each focus are listed below.

Only one focus can be set for a player at any one time but you can change the focus whenever you wish. Therefore, you are able to give a player multiple focuses over a period of time in order to try to shape his attribute ratings as you see fit.

Individual training focuses can be useful for all players. However, they are most useful for your young, developing players as they have more potential to fulfil and their ability can be more easily moulded over time to suit your requirements. They can also be very useful for giving extra training in physical attributes to your older players to slow down their natural physical decline, as well as for training your first choice set piece takers in the relevant set piece taking attributes.

1. How to Choose Focuses

You should ideally look at each player in each of your squads and decide which individual training focus is best to give him. It is advisable to give a player individual training focuses that train attributes that you consider to be important for him but that he has relatively low ratings in, rather than focuses that train attributes that he has relatively high ratings in. This will help the player improve his weaknesses and will therefore have a bigger impact on his overall match performances. Furthermore, lower rated attributes increase more easily in training. For example, giving a player the dribbling focus will have a greater effect on his Dribbling attribute if it has a rating of 10 than if it has a rating of 18.

To select a suitable individual training focus for a player you should first consider the position and role (or roles) that he plays in your tactics, or perhaps a likely future role in the case of a young player. You should then look at his ratings in the key attributes required for that role and other attributes that you deem to be important for your tactical style or general player performance. For those which are lower rated you can check the lists below to see if they can be trained individually using a specific attribute focus or if a group of them can be trained using an individual role focus.

Key attributes for each player role are given in the Roles & Duties guide, while the Assessing Your Team and Specific Team Instructions guides should help you determine which attributes are important for certain players given your tactical style. Those attributes which affect a player's mental and physical abilities, as discussed in the Attribute Combinations guide, are important for general player performance.

If you believe that a player has no relatively low rated important attributes then you can give him the individual role focus for the role that he plays in most often.

2. Focus Intensity

A player's focus intensity can be set to light, average or heavy. A heavier intensity means that the individual training focus will have a greater effect on the attribute or attributes being trained, and so any improvement will be quicker. However, it will also add more to the player's individual workload which can affect his training happiness and fitness, and will take away more of his individual training time from any other individual training.

If you want a player to concentrate on improving attributes then it is advisable not to set any other individual training for him so as to increase the amount of time he spends on his individual training focus.

The management of individual workloads and individual training time is discussed more in the Training Reports guide.

Setting a lighter intensity (or no individual training focus) for an individual player can make it easier for you to give him preferred move training or new position training while keeping his individual workload at a reasonable level and allowing more time for the other individual training. Setting a lighter intensity (or no individual training focus) for a number of players can make it easier for you to increase the team training overall workload while keeping individual workloads at a reasonable level, perhaps in order to concentrate more on moulding your players' attributes as appropriate for your tactical style.

Setting a heavier intensity for a player can allow you to concentrate more on moulding his attributes as you desire for his personal development, as discussed above. In order to keep his individual workload at a reasonable level you may want to avoid giving him new position training or preferred move training, or, particularly if you set a heavier intensity for a number of players, you may want to set a lighter team training overall workload.

3. Attributes That Cannot be Trained

The attributes that cannot be trained using a specific attribute focus are Aggression, Anticipation, Bravery, Concentration, Decisions, Determination, Flair, Teamwork, Vision, Work Rate and Natural Fitness.

In particular, Aggression, Bravery and Determination cannot be trained using an individual role focus either, nor are they trained as part of general training. However, Determination can be tutored.

The marking, off the ball and positioning specific attribute focuses cannot be used at clubs with training facilities described as poor.

The different levels of facilities are detailed in the Player Development guide.

4. Focus Details

4.1. Specific Attribute Focuses

The following attributes can be trained using a specific attribute focus:

4.1.1. Technical

  • Corners
  • Crossing
  • Dribbling
  • Finishing
  • First Touch
  • Free Kick Taking
  • Heading
  • Long Shots
  • Long Throws
  • Marking (not available at clubs with poor training facilities)
  • Passing
  • Penalty Taking
  • Tackling
  • Technique

4.1.2. Mental

  • Composure
  • Leadership
  • Off the Ball (not available at clubs with poor training facilities)
  • Positioning (not available at clubs with poor training facilities)

4.1.3. Physical

  • Acceleration (using the quickness focus)
  • Agility
  • Balance
  • Jumping Reach
  • Pace (using the quickness focus)
  • Stamina
  • Strength

4.2. Individual Role Focuses

Some individual role focuses train more attributes than others but a player will spend the same amount of time on his individual training focus whichever focus is set. As such, those focuses that train a lesser number of attributes will have a greater effect on each individual attribute trained than those focuses that train a greater number of attributes. Therefore, when choosing a focus to train particular attributes you should try to choose one that trains fewer "excess" attributes.

A player does not need to actually be used in a role as part of your tactics to train the related individual role focus, but he does need to be competent or better in a position in which the role can be assigned. Otherwise, you should select a different focus or perhaps weigh up the benefits of training him in the necessary position first before assigning the focus later. You can view a player's positional familiarities on the Information section of his Overview tab.

The attributes trained by each individual role focus are as follows:

4.2.1. Goalkeeper

  • Defend - Aerial Ability, Command of Area, Communication, First Touch, Handling, Kicking, One On Ones, Reflexes, Throwing, Anticipation, Decisions, Positioning, Agility

4.2.2. Sweeper Keeper

  • All Duties - Aerial Ability, Command of Area, First Touch, Handling, Kicking, One On Ones, Reflexes, Rushing Out, Throwing, Anticipation, Composure, Concentration, Decisions, Positioning, Acceleration, Agility
  • Defend - Aerial Ability, Command of Area, First Touch, Handling, Kicking, One On Ones, Reflexes, Throwing, Anticipation, Composure, Concentration, Decisions, Positioning, Agility
  • Support - Aerial Ability, Command of Area, First Touch, Handling, Kicking, One On Ones, Reflexes, Rushing Out, Throwing, Anticipation, Composure, Concentration, Decisions, Positioning, Acceleration, Agility
  • Attack - Aerial Ability, Command of Area, First Touch, Handling, Kicking, One On Ones, Reflexes, Rushing Out, Throwing, Anticipation, Composure, Concentration, Decisions, Positioning, Acceleration, Agility

4.2.3. Sweeper

  • Defend - Heading, Marking, Tackling, Anticipation, Composure, Concentration, Decisions, Positioning, Acceleration, Agility, Balance, Jumping Reach, Strength

4.2.4. Libero

  • All Duties - Dribbling, Heading, Long Shots, Marking, Passing, Tackling, Anticipation, Composure, Concentration, Decisions, Flair, Positioning, Teamwork, Vision, Acceleration, Agility, Balance, Jumping Reach, Pace, Stamina, Strength
  • Support - Dribbling, Heading, Marking, Passing, Tackling, Anticipation, Composure, Concentration, Decisions, Positioning, Teamwork, Vision, Acceleration, Agility, Balance, Jumping Reach, Strength
  • Attack - Dribbling, Heading, Long Shots, Marking, Passing, Tackling, Anticipation, Composure, Concentration, Decisions, Flair, Positioning, Teamwork, Vision, Acceleration, Agility, Balance, Jumping Reach, Pace, Stamina, Strength

4.2.5. Central Defender

  • All Duties - Heading, Marking, Tackling, Anticipation, Concentration, Decisions, Positioning, Acceleration, Jumping Reach, Strength
  • Defend - Heading, Marking, Tackling, Anticipation, Concentration, Decisions, Positioning, Jumping Reach, Strength
  • Stopper - Heading, Marking, Tackling, Anticipation, Concentration, Decisions, Positioning, Jumping Reach, Strength
  • Cover - Heading, Marking, Tackling, Anticipation, Concentration, Decisions, Positioning, Acceleration, Jumping Reach, Strength

4.2.6. Ball-Playing Defender

  • All Duties - First Touch, Heading, Marking, Passing, Tackling, Technique, Anticipation, Composure, Concentration, Decisions, Positioning, Vision, Acceleration, Jumping Reach, Strength
  • Defend - First Touch, Heading, Marking, Passing, Tackling, Technique, Anticipation, Composure, Concentration, Decisions, Positioning, Vision, Jumping Reach, Strength
  • Stopper - First Touch, Heading, Marking, Passing, Tackling, Technique, Anticipation, Composure, Concentration, Decisions, Positioning, Vision, Jumping Reach, Strength
  • Cover - First Touch, Heading, Marking, Passing, Tackling, Technique, Anticipation, Composure, Concentration, Decisions, Positioning, Vision, Acceleration, Jumping Reach, Strength

4.2.7. Limited Defender

  • All Duties - Heading, Marking, Tackling, Positioning, Jumping Reach, Strength
  • Defend - Heading, Marking, Tackling, Positioning, Jumping Reach, Strength
  • Stopper - Heading, Marking, Tackling, Positioning, Jumping Reach, Strength
  • Cover - Heading, Marking, Tackling, Positioning, Jumping Reach, Strength

4.2.8. Full Back

  • All Duties - Crossing, Dribbling, First Touch, Marking, Passing, Tackling, Anticipation, Concentration, Off The Ball, Positioning, Teamwork, Work Rate, Acceleration, Pace, Stamina
  • Defend - Marking, Tackling, Anticipation, Concentration, Positioning, Teamwork, Acceleration, Stamina
  • Support - Crossing, Marking, Passing, Tackling, Anticipation, Concentration, Positioning, Teamwork, Work Rate, Acceleration, Stamina
  • Attack - Crossing, Dribbling, First Touch, Marking, Tackling, Anticipation, Concentration, Off The Ball, Positioning, Teamwork, Work Rate, Acceleration, Pace, Stamina

4.2.9. Wing Back

  • All Duties - Crossing, Dribbling, Marking, Passing, Tackling, Concentration, Decisions, Flair, Off The Ball, Positioning, Teamwork, Work Rate, Acceleration, Pace, Stamina
  • Defend - Marking, Tackling, Concentration, Decisions, Positioning, Teamwork, Work Rate, Stamina
  • Support - Crossing, Dribbling, Marking, Passing, Tackling, Concentration, Decisions, Positioning, Teamwork, Work Rate, Acceleration, Stamina
  • Attack - Crossing, Dribbling, Marking, Passing, Tackling, Concentration, Decisions, Flair, Off The Ball, Positioning, Teamwork, Work Rate, Acceleration, Pace, Stamina

4.2.10. Limited Full Back

  • Defend - Marking, Tackling, Anticipation, Concentration, Decisions, Positioning, Teamwork, Stamina

4.2.11. Complete Wing Back

  • All Duties - Crossing, Dribbling, First Touch, Marking, Passing, Tackling, Technique, Anticipation, Composure, Concentration, Decisions, Flair, Off The Ball, Positioning, Teamwork, Work Rate, Acceleration, Agility, Balance, Pace, Stamina
  • Support - Crossing, Dribbling, First Touch, Marking, Passing, Tackling, Technique, Anticipation, Composure, Concentration, Decisions, Flair, Off The Ball, Positioning, Teamwork, Work Rate, Acceleration, Agility, Balance, Pace, Stamina
  • Attack - Crossing, Dribbling, First Touch, Marking, Passing, Tackling, Technique, Anticipation, Composure, Concentration, Decisions, Flair, Off The Ball, Positioning, Teamwork, Work Rate, Acceleration, Agility, Balance, Pace, Stamina

4.2.12. Inverted Wing Back

  • Support - Dribbling, Marking, Passing, Tackling, Anticipation, Concentration, Decisions, Off The Ball, Positioning, Work Rate, Acceleration, Pace, Stamina

4.2.13. Defensive Midfielder

  • All Duties - Marking, Passing, Tackling, Composure, Concentration, Decisions, Positioning, Teamwork, Work Rate, Acceleration, Stamina, Strength
  • Defend - Marking, Passing, Tackling, Composure, Concentration, Decisions, Positioning, Teamwork, Work Rate, Acceleration, Stamina, Strength
  • Support - Marking, Passing, Tackling, Composure, Concentration, Decisions, Positioning, Teamwork, Work Rate, Acceleration, Stamina, Strength

4.2.14. Deep-Lying Playmaker

  • All Duties - First Touch, Long Shots, Passing, Technique, Composure, Decisions, Off The Ball, Positioning, Teamwork, Vision, Balance
  • Defend - First Touch, Passing, Technique, Composure, Decisions, Positioning, Teamwork, Vision, Balance
  • Support - First Touch, Long Shots, Passing, Technique, Composure, Decisions, Off The Ball, Teamwork, Vision, Balance

4.2.15. Ball-Winning Midfielder

  • All Duties - Marking, Tackling, Positioning, Teamwork, Work Rate, Acceleration, Stamina, Strength
  • Defend - Marking, Tackling, Positioning, Teamwork, Work Rate, Acceleration, Stamina, Strength
  • Support - Marking, Tackling, Positioning, Teamwork, Work Rate, Acceleration, Stamina, Strength

4.2.16. Anchor Man

  • Defend - Heading, Marking, Passing, Tackling, Anticipation, Composure, Concentration, Decisions, Positioning, Strength

4.2.17. Half Back

  • Defend - First Touch, Heading, Marking, Passing, Tackling, Technique, Anticipation, Composure, Concentration, Decisions, Positioning, Teamwork, Vision, Acceleration, Balance, Stamina, Strength

4.2.18. Regista

  • Support - First Touch, Passing, Technique, Anticipation, Composure, Concentration, Decisions, Off The Ball, Positioning, Teamwork, Vision, Balance

4.2.19. Roaming Playmaker

  • Support - Dribbling, Finishing, First Touch, Long Shots, Passing, Technique, Anticipation, Composure, Concentration, Decisions, Off The Ball, Positioning, Vision, Work Rate, Acceleration, Agility, Balance, Natural Fitness, Pace, Stamina, Strength

4.2.20. Central Midfielder

  • All Duties - Finishing, First Touch, Heading, Long Shots, Marking, Passing, Tackling, Concentration, Decisions, Off The Ball, Positioning, Teamwork, Work Rate, Acceleration, Stamina
  • Defend - First Touch, Heading, Marking, Passing, Tackling, Concentration, Decisions, Positioning, Teamwork, Work Rate, Stamina
  • Support - First Touch, Marking, Passing, Tackling, Concentration, Decisions, Off The Ball, Positioning, Teamwork, Work Rate, Stamina
  • Attack - Finishing, First Touch, Long Shots, Passing, Concentration, Decisions, Off The Ball, Teamwork, Work Rate, Acceleration, Stamina

4.2.21. Box-to-Box Midfielder

  • Support - Finishing, First Touch, Long Shots, Passing, Tackling, Anticipation, Composure, Concentration, Decisions, Off The Ball, Positioning, Work Rate, Acceleration, Balance, Natural Fitness, Stamina, Strength

4.2.22. Advanced Playmaker

  • All Duties - Dribbling, First Touch, Passing, Technique, Anticipation, Composure, Decisions, Flair, Off The Ball, Teamwork, Vision
  • Support - First Touch, Passing, Technique, Composure, Decisions, Flair, Teamwork, Vision
  • Attack - Dribbling, First Touch, Passing, Technique, Anticipation, Composure, Decisions, Flair, Off The Ball, Teamwork, Vision

4.2.23. Attacking Midfielder

  • All Duties - Finishing, First Touch, Long Shots, Passing, Technique, Anticipation, Composure, Concentration, Decisions, Off The Ball, Positioning, Teamwork, Vision
  • Support - First Touch, Long Shots, Passing, Technique, Anticipation, Composure, Decisions, Off The Ball, Positioning, Teamwork, Vision
  • Attack - Finishing, First Touch, Long Shots, Passing, Technique, Anticipation, Composure, Concentration, Decisions, Off The Ball, Positioning, Teamwork, Vision

4.2.24. Trequartista

  • Attack - Finishing, First Touch, Passing, Technique, Anticipation, Composure, Decisions, Flair, Off The Ball, Vision, Agility

4.2.25. Enganche

  • Attack - First Touch, Passing, Technique, Anticipation, Composure, Decisions, Flair, Off The Ball, Vision

4.2.26. Shadow Striker

  • Attack - Finishing, First Touch, Long Shots, Passing, Technique, Anticipation, Composure, Decisions, Off The Ball, Work Rate, Acceleration, Agility, Pace, Stamina, Strength

4.2.27. Wide Midfielder

  • All Duties - Crossing, First Touch, Passing, Tackling, Anticipation, Decisions, Off The Ball, Positioning, Teamwork, Vision, Work Rate, Stamina
  • Defend - Crossing, Passing, Tackling, Anticipation, Decisions, Positioning, Teamwork, Work Rate, Stamina
  • Support - Crossing, First Touch, Passing, Tackling, Anticipation, Decisions, Positioning, Teamwork, Vision, Work Rate, Stamina
  • Attack - Crossing, First Touch, Passing, Tackling, Anticipation, Decisions, Off The Ball, Positioning, Teamwork, Work Rate, Stamina

4.2.28. Winger

  • All Duties - Crossing, Dribbling, First Touch, Passing, Technique, Flair, Off The Ball, Work Rate, Acceleration, Pace, Stamina
  • Support - Crossing, Dribbling, First Touch, Passing, Technique, Work Rate, Acceleration, Pace, Stamina
  • Attack - Crossing, Dribbling, First Touch, Passing, Technique, Flair, Off The Ball, Work Rate, Acceleration, Pace, Stamina

4.2.29. Defensive Winger

  • All Duties - Crossing, Dribbling, Marking, Passing, Tackling, Anticipation, Concentration, Decisions, Positioning, Teamwork, Work Rate, Acceleration, Stamina
  • Defend - Crossing, Dribbling, Marking, Passing, Tackling, Anticipation, Concentration, Decisions, Positioning, Teamwork, Work Rate, Acceleration, Stamina
  • Support - Crossing, Dribbling, Marking, Passing, Tackling, Anticipation, Concentration, Decisions, Positioning, Teamwork, Work Rate, Acceleration, Stamina

4.2.30. Wide Playmaker

  • All Duties - Dribbling, First Touch, Passing, Technique, Anticipation, Composure, Concentration, Decisions, Off The Ball, Positioning, Teamwork, Vision
  • Support - First Touch, Passing, Technique, Anticipation, Composure, Concentration, Decisions, Positioning, Teamwork, Vision
  • Attack - Dribbling, First Touch, Passing, Technique, Anticipation, Composure, Concentration, Decisions, Off The Ball, Positioning, Teamwork, Vision

4.2.31. Inside Forward

  • All Duties - Crossing, Dribbling, Finishing, First Touch, Long Shots, Passing, Technique, Composure, Decisions, Flair, Off The Ball, Vision, Acceleration, Pace
  • Support - Dribbling, Finishing, First Touch, Long Shots, Passing, Technique, Composure, Decisions, Flair, Off The Ball, Vision, Acceleration, Pace
  • Attack - Crossing, Dribbling, Finishing, First Touch, Long Shots, Passing, Technique, Composure, Decisions, Flair, Off The Ball, Vision, Acceleration, Pace

4.2.32. Wide Target Man

  • All Duties - First Touch, Heading, Passing, Anticipation, Decisions, Off The Ball, Teamwork, Agility, Balance, Jumping Reach, Strength
  • Support - First Touch, Heading, Anticipation, Decisions, Off The Ball, Teamwork, Agility, Balance, Jumping Reach, Strength
  • Attack - First Touch, Heading, Passing, Anticipation, Decisions, Off The Ball, Teamwork, Agility, Balance, Jumping Reach, Strength

4.2.33. Raumdeuter

  • Attack - Finishing, First Touch, Anticipation, Composure, Concentration, Decisions, Off The Ball, Work Rate, Acceleration, Balance, Stamina

4.2.34. Deep-Lying Forward

  • All Duties - Dribbling, Finishing, First Touch, Passing, Technique, Anticipation, Composure, Decisions, Off The Ball, Teamwork, Vision, Balance, Strength
  • Support - Dribbling, First Touch, Passing, Technique, Anticipation, Composure, Decisions, Off The Ball, Teamwork, Vision, Balance, Strength
  • Attack - Dribbling, Finishing, First Touch, Passing, Technique, Anticipation, Composure, Decisions, Off The Ball, Teamwork, Vision, Balance, Strength

4.2.35. Advanced Forward

  • Attack - Dribbling, Finishing, First Touch, Heading, Passing, Anticipation, Composure, Decisions, Off The Ball, Work Rate, Acceleration, Balance

4.2.36. Target Man

  • All Duties - Finishing, First Touch, Heading, Passing, Anticipation, Decisions, Teamwork, Work Rate, Jumping Reach, Strength
  • Support - First Touch, Heading, Passing, Anticipation, Decisions, Teamwork, Work Rate, Jumping Reach, Strength
  • Attack - Finishing, First Touch, Heading, Passing, Anticipation, Decisions, Teamwork, Work Rate, Jumping Reach, Strength

4.2.37. Poacher

  • Attack - Finishing, First Touch, Anticipation, Composure, Concentration, Off The Ball, Acceleration, Agility

4.2.38. Complete Forward

  • All Duties - Dribbling, Finishing, First Touch, Heading, Long Shots, Passing, Technique, Anticipation, Composure, Concentration, Decisions, Off The Ball, Teamwork, Vision, Work Rate, Acceleration, Agility, Balance, Jumping Reach, Pace, Strength
  • Support - Dribbling, Finishing, First Touch, Heading, Long Shots, Passing, Technique, Anticipation, Composure, Concentration, Decisions, Off The Ball, Teamwork, Vision, Work Rate, Acceleration, Agility, Balance, Jumping Reach, Pace, Strength
  • Attack - Dribbling, Finishing, First Touch, Heading, Long Shots, Passing, Technique, Anticipation, Composure, Concentration, Decisions, Off The Ball, Teamwork, Vision, Work Rate, Acceleration, Agility, Balance, Jumping Reach, Pace, Strength

4.2.39. Defensive Forward

  • All Duties - Anticipation, Concentration, Positioning, Teamwork, Work Rate, Acceleration, Stamina, Strength
  • Defend - Anticipation, Concentration, Positioning, Teamwork, Work Rate, Acceleration, Stamina, Strength
  • Support - Anticipation, Concentration, Positioning, Teamwork, Work Rate, Acceleration, Stamina, Strength

4.2.40. False Nine

  • Support - Dribbling, Finishing, First Touch, Passing, Technique, Anticipation, Composure, Decisions, Off The Ball, Teamwork, Vision, Agility, Balance

Sports Interactive Star Affiliate

Popular Pages

Guide to FM App

Download our iOS app.

Follow Us

+GuidetoFM on The Tifo Project - join The Tifo Project and discover great new FM content from around the web.

@GuidetoFM on Twitter

Other Links

Guide to Football - A guide to tactical theory

FM Weekly - Articles tweeted in the past 7 days from some popular FM Twitter accounts.

Team Talk Guidelines - What team talks to use and when to use them. The old team talks guide for FM 2014.

FM 2017 Best Players

Football Manager (1982) - learn about and play the original Football Manager.

Football Results - Check the latest scores and results.

The Soccer Blog - Blogging the beautiful game.