Contents [Show]

Player roles and duties act as tactical role* templates by automatically setting player instructions, as well as by giving hidden tactical instructions in some cases.

The duties that can be used are analysed below, while an analysis of each role that is available in each positional area is also provided (including all of the duty variations for each role).

1. Player Duties

The player duties, in order from higher risk to lower risk, are:

  • Attack
  • Support
  • Defend / stopper / cover

Higher risk duties carry higher levels of tactical risk while lower risk duties carry lower levels of tactical risk.

The support duty provides a balance between the attack and defend duties. The stopper and cover duties can only be used for players in centre back playing positions*.

In addition, with some roles an automatic duty can be used. An automatic duty essentially acts as an attack duty when using higher risk team mentalities and a defend duty when using lower risk team mentalities.

1.1. Effects

The tactical instructions given to a player by higher risk duties and lower risk duties are detailed below.

Higher Risk

Selecting a higher risk duty for a player:

Lower Risk

Selecting a lower risk duty for a player:

2. Player Roles

Detailed for each player role, where relevant, are:

  • Variations - the playing positions* that the role can be used in and the duties that can be used with it. The possible combinations of these are the variations of the role.
  • Game description - the description of the role that is provided in the game.
  • Default player instructions - the player instructions that the role has before any manual editing. Player instructions set by a bar or slider are not included.
  • Solidity score - the number that the role adds to the team's solidity score*. This is also based on the role's use of the Get Further Forward and Hold Position player instructions.
  • Focus level* - the extent to which the role concentrates on performing particular positional responsibilities. This determines how appropriate the role is for your team's system fluidity, as detailed in the System Fluidity guide. Focus levels are calculated as 1.0 multiplied by the number of conflicting role types* plus 0.5 multiplied by the number of adverse role types*.
  • Role categories* - the groups that the role can be categorised in according to its role specialisation.
  • Role category implementations - any implementations that apply to the role. These are explained in the tactical theory Role Categories* guide.

2.1. Central Defender Roles

Central defender roles include all player roles in central defender playing positions*, which are:

  • Sweeper (SW)
  • Centre back (CB)

2.2. Central Midfielder Roles

Central midfielder roles include all player roles in central midfielder playing positions, which are:

  • Defensive midfielder (DM)
  • Centre midfielder (CM)

2.3. Wide Player Roles

Wide player roles include all player roles in wide playing positions, which are:

  • Deep wide players
    • Full back (FB)
    • Wing back (WB)
  • Advanced wide players
    • Wing midfielder (WM)
    • Wing forward (WF)

2.4. Central Attacker Roles

Central attacker roles include all player roles in central attacker playing positions, which are:

  • Attacking midfielder (AM)
  • Centre forward (CF)

Follow Us

@GuidetoFM on Twitter

Other Links

Guide to Football - A guide to tactical theory

FM Weekly - Articles tweeted in the past 7 days from some popular FM Twitter accounts.

Team Talk Guidelines - What team talks to use and when to use them. The old team talks guide for FM 2014.

FM 2017 Best Players

Football Manager (1982) - learn about and play the original Football Manager.

Football Results - Check the latest scores and results.

Football in Cider - Free predictions created using artificial intelligent neural networks.

© Copyright 2018