Guide to Football
Contents [Show]

Player instructions give tactical instructions to individual players and, therefore, assign tactical roles*. They are set by player roles and duties but they can also be edited manually. They can be used to:

  • Instruct a player to perform a positional responsibility* in a particular way to which he is suited by giving him a suitable tactical instruction.
  • Oppose a tactical instruction that has been given by a team instruction for a particular player, for whom the tactical instruction is not suitable.

Detailed for each player instruction, where relevant, are:

  • Game description - the description of the role that is provided in the game.
  • Effects - the tactical instructions given to a player by the player instruction. Each player instruction gives one or two tactical instructions and each tactical instruction can be considered to implement a component role type* (although strictly this depends on the overall use of the related tactical instructions). Therefore, when used in combinations player instructions implement composite role types* (and therefore complete tactical roles).
  • Related team instructions - the team instructions that are compounding or contrasting in relation to the player instruction. A compounding team instruction affects a particular playing method* in a similar way to the player instruction. The player instruction can therefore be used to compound a particular tactical instruction given by the team instruction for a particular player, or in some cases it can be used for multiple players as an alternative to the team instruction. A contrasting team instruction affects a particular playing method in an opposing way to the player instruction. The player instruction can therefore be used to oppose a particular tactical instruction given by the team instruction for a particular player.
  • Player attributes - suggested player suitability* for the player instruction, which can help you to decide which player instructions are suitable for your players. This includes player attributes for which good ratings can enable the player instruction to be more effective and player attributes for which poor ratings can be covered by the player instruction.

1. Player Mentality

The player mentality bar cannot be adjusted manually. It is set by team mentality, team shape, playing position* and duty as part of the implementation of core styles*, system fluidity* and mentality systems*.

1.1. Game Description

Player Mentality - a player's mentality affects their attitude on the pitch in relation to balancing their attacking and defensive duties within the overall framework of the team mentality. Players are afforded a more attacking approach with a mentality closer to the maximum, whilst a more defensive outlook is taken when it is set closer to the minimum end of the scale.

1.2. Effects

Increasing the Bar

Increasing the player mentality bar for a player:

The more the bar is increased, the more pronounced this effect is.

Decreasing the Bar

Decreasing the player mentality bar for a player:

The more the bar is decreased, the more pronounced this effect is.

Increasing the Bar

Compounding team instructions:

  • Higher risk team mentality
  • More structured team shape
  • More fluid team shape
  • Exploit The Left/Right Flank
  • Exploit The Middle
  • Look For Overlap
  • Look For Underlap

Contrasting team instructions:

  • Lower risk team mentality
  • Look For Overlap
  • Look For Underlap

Decreasing the Bar

Compounding team instructions

  • Lower risk team mentality
  • More structured team shape
  • More fluid team shape
  • Look For Overlap
  • Look For Underlap

Contrasting team instructions

  • Higher risk team mentality
  • More structured team shape
  • More fluid team shape
  • Exploit The Left/Right Flank
  • Exploit The Middle
  • Look For Overlap
  • Look For Underlap

2. Player Closing Down

2.1. Positions

All outfield playing positions*.

2.2. Game Description

Much More Closing Down - takes things a step further from the More Closing Down instruction and effectively instructs players to be relentless in their endeavours to make life hard for the opponent through pressing. Can negatively impact on team shape as a result.

More Closing Down - encourages all players to make the effort to harass any opposing player who has possession in the hope of forcing a mistake and ceding the ball to them.

Sometimes Closing Down - players will pick and choose their opportunities to close down depending on the overall team instructions in an attempt to balance their approach within the structure of the team.

Less Closing Down - asks players to retain their defensive shape and make it hard for the opponent to break them down, rather than risk being caught out of position when closing down.

Much Less Closing Down - takes things a step further from the Close Down Less instruction and will instruct players to almost never engage the opponent in possession, instead remaining as solid as possible within their defensive shape rather than risking being exposed.

2.3. Effects

Increasing the Slider

Increasing the player CLOSING DOWN slider for a player, e.g. to More or Much More:

The more the slider is increased, the more pronounced this effect is.

Decreasing the Slider

Decreasing the player CLOSING DOWN slider for a player, e.g. to Less or Much Less:

The more the slider is decreased, the more pronounced this effect is.

Increasing the Slider

Compounding team instructions:

  • Higher risk team mentality
  • More fluid team shape
  • Increased team DEFENSIVE LINE slider
  • Increased team CLOSING DOWN slider

Contrasting team instructions:

  • Lower risk team mentality
  • More structured team shape
  • Decreased team DEFENSIVE LINE slider
  • Decreased team CLOSING DOWN slider

Decreasing the Slider

Compounding team instructions:

  • Lower risk team mentality
  • More structured team shape
  • Decreased team DEFENSIVE LINE slider
  • Decreased team CLOSING DOWN slider

Contrasting team instructions:

  • Higher risk team mentality
  • More fluid team shape
  • Increased team DEFENSIVE LINE slider
  • Increased team CLOSING DOWN slider

2.5. Player Attributes

Increasing the Slider

Decreasing the Slider

  • Perhaps good focus (Composure, Concentration)
  • Perhaps good physical presence (Strength)
  • Perhaps good aerial presence (Jumping Reach)
  • Perhaps good marking ability (Marking)
  • Perhaps good clearing ability (Heading)
  • Perhaps poor endeavour (Aggression, Bravery, Work Rate)
  • Perhaps poor mobility (Acceleration, Pace)
  • Perhaps poor closing down ability (Positioning)

3. Mark Tighter

3.1. Positions

All outfield playing positions*.

3.2. Game Description

Mark Tighter - asks players to stick particularly tight to their assigned opponent in defensive situations so as to limit the space they have in which to attack the ball.

3.3. Effects

Selecting Mark Tighter for a player:

Compounding team instructions:

  • Use Tighter Marking

3.5. Player Attributes

  • Good focus (Concentration)
  • Good endeavour (Aggression, Bravery, Work Rate)
  • Good movement (Anticipation, Decisions)
  • Good physical presence (Balance, Strength)
  • Good aerial presence (Jumping Reach)
  • Good mobility (Acceleration, Agility, Balance, Pace)
  • Good defensive positioning (Positioning)
  • Good marking ability (Marking)
  • Good tackling ability (Tackling)

4. Mark Specific Player

4.1. Positions

All outfield playing positions*.

4.2. Game Description

Mark Specific Player - instructs a player, often a defensive-minded midfielder, to closely follow an opponent round the pitch in an effort to mark them out of the game.

4.3. Effects

Selecting an opposition player from the Mark Specific Player drop-down for a player:

Compounding team instructions:

  • Prevent Short GK Distribution

4.5. Player Attributes

  • Good focus (Concentration)
  • Good endeavour (Aggression, Bravery, Work Rate)
  • Good movement (Anticipation, Decisions)
  • Good physical presence (Balance, Strength)
  • Good aerial presence (Jumping Reach)
  • Good mobility (Acceleration, Agility, Balance, Pace)
  • Good defensive positioning (Positioning)
  • Good marking ability (Marking)
  • Good tackling ability (Tackling)

5. Mark Specific Position

5.1. Positions

All outfield playing positions*.

5.2. Game Description

Mark Specific Position - instructs a player, often a defensive-minded midfielder, to closely follow an opponent in a designated position around the pitch in an effort to mark them out of the game.

5.3. Effects

Selecting a playing position from the Mark Specific Position drop-down for a player:

Compounding team instructions:

  • Prevent Short GK Distribution

5.5. Player Attributes

  • Good focus (Concentration)
  • Good endeavour (Aggression, Bravery, Work Rate)
  • Good movement (Anticipation, Decisions)
  • Good physical presence (Balance, Strength)
  • Good aerial presence (Jumping Reach)
  • Good mobility (Acceleration, Agility, Balance, Pace)
  • Good defensive positioning (Positioning)
  • Good marking ability (Marking)
  • Good tackling ability (Tackling)

6. Tackle Harder

6.1. Positions

All playing positions*.

6.2. Game Description

Tackle Harder - encourages players to be forceful and combative when challenging for possession.

6.3. Effects

Selecting Tackle Harder for a player:

Compounding team instructions:

  • Higher risk team mentality
  • Get Stuck In

Contrasting team instructions:

  • Lower risk team mentality
  • Stay On Feet

6.5. Player Attributes

  • Good endeavour (Aggression, Bravery, Work Rate)
  • Decent awareness (Anticipation)
  • Decent decision making (Decisions)
  • Good physical presence (Balance, Strength)
  • Good tackling ability (Tackling)

7. Ease Off Tackles

7.1. Positions

All playing positions*.

7.2. Game Description

Ease Off Tackles - asks players to consider the ramifications of an aggressive mistimed tackle and instead will encourage them to pick their moments in a more timely fashion.

7.3. Effects

Selecting Ease Off Tackles for a player:

Compounding team instructions:

  • Lower risk team mentality
  • Stay On Feet

Contrasting team instructions:

  • Higher risk team mentality
  • Get Stuck In

7.5. Player Attributes

  • Perhaps poor endeavour (Aggression, Bravery, Work Rate)
  • Perhaps poor awareness (Anticipation)
  • Perhaps poor decision making (Decisions)
  • Perhaps poor physical presence (Balance, Strength)
  • Perhaps poor tackling ability (Tackling)

8. Get Further Forward

8.1. Positions

All outfield playing positions*.

8.2. Game Description

Get Further Forward - encourages players to seek to make an impact on the game in advanced areas by increasing the number and rate of forward runs they make whilst maintaining their place within the overall structure of the team.

8.3. Effects

Selecting Get Further Forward for a player:

Compounding team instructions:

  • Take More Risks
  • Pump Ball Into Box
  • Exploit The Left/Right Flank
  • Exploit The Middle
  • Look For Overlap
  • Look For Underlap

Contrasting team instructions:

  • Take A Breather
  • Play Even Safer
  • Exploit The Middle
  • Look For Overlap
  • Look For Underlap

8.5. Player Attributes

  • Good movement (Anticipation, Decisions, Teamwork)
  • Good mobility (Acceleration, Agility, Balance, Pace)
  • Good off the ball movement (Off The Ball)
  • Perhaps poor defensive positioning (Positioning)
  • Perhaps poor marking ability (Marking)

9. Sit Narrower

9.1. Positions

All wide playing positions*.

9.2. Game Description

Sit Narrower - encourages players to use central areas of the pitch more often to retain a solid defensive shape whilst being close at hand to be more involved in possession and attacking play.

9.3. Effects

Selecting Sit Narrower for a player:

Compounding team instructions:

  • Lower risk team mentality
  • Decreased team WIDTH slider
  • Decreased team PASSING DIRECTNESS slider

Contrasting team instructions:

  • Higher risk team mentality
  • Increased team WIDTH slider
  • Increased team PASSING DIRECTNESS slider

9.5. Player Attributes

A player who has poor abilities, to focus more on retaining solidity*:

  • Perhaps poor creativity (Anticipation, Decisions, Flair, Teamwork, Vision)
  • Perhaps poor movement (Anticipation, Decisions, Teamwork)
  • Perhaps poor off the ball movement (Off The Ball)
  • Perhaps poor passing ability (Passing, Technique)
  • Perhaps poor defensive positioning (Positioning)
  • Perhaps poor marking ability (Marking)

A player who has good abilities, to focus more on creating chances* as an auxiliary* central player:

  • Good creativity (Anticipation, Decisions, Flair, Teamwork, Vision)
  • Good movement (Anticipation, Decisions, Teamwork)
  • Good off the ball movement (Off The Ball)
  • Good passing ability (Passing, Technique)

10. Stay Wider

10.1. Positions

All wide playing positions*.

10.2. Game Description

Stay Wider - encourages players, primarily those in wider areas of the pitch, to stay as close to the touchline as possible in a bid to stretch the game over the full width of the playing surface.

10.3. Effects

Selecting Stay Wider for a player:

Compounding team instructions:

  • Higher risk team mentality
  • Increased team WIDTH slider
  • Increased team PASSING DIRECTNESS slider

Contrasting team instructions:

  • Lower risk team mentality
  • Decreased team WIDTH slider
  • Decreased team PASSING DIRECTNESS slider

10.5. Player Attributes

  • Good mobility (Acceleration, Agility, Balance, Pace)
  • Good crossing ability (Crossing, Technique)
  • Good dribbling ability (Dribbling, Technique)
  • Perhaps poor creativity (Anticipation, Decisions, Flair, Teamwork, Vision)

11. Move Into Channels

11.1. Positions

The centre midfielder, attacking midfielder and centre forward playing positions*.

11.2. Game Description

Move Into Channels - asks players, particularly attack-minded players, to find vertical spaces between opponents and pull away in such a manner that a teammate can find them with a pass which in turn draws a defender out of position.

11.3. Effects

Selecting Move Into Channels for a player:

Compounding team instructions:

  • Look For Underlap

11.5. Player Attributes

  • Good movement (Anticipation, Decisions, Teamwork)
  • Good mobility (Acceleration, Agility, Balance, Pace)
  • Good off the ball movement (Off The Ball)
  • Perhaps poor defensive positioning (Positioning)
  • Perhaps poor marking ability (Marking)

12. Hold Position

12.1. Positions

All outfield playing positions*.

12.2. Game Description

Hold Position - requires players to remain largely in their assigned position and rarely deviate from it. Whilst others may roam or swap positions with others, players asked to hold will remain in place.

12.3. Effects

Selecting Hold Position for a player:

Compounding team instructions:

  • Lower risk team mentality (disciplined movement)
  • Take A Breather (sitting back)
  • Play Even Safer (sitting back)
  • Exploit The Middle (sitting back)
  • Look For Overlap (sitting back)
  • Look For Underlap (sitting back)
  • Stick To Positions (disciplined movement)

Contrasting team instructions:

  • Higher risk team mentality (disciplined movement)
  • Take More Risks (sitting back)
  • Pump Ball Into Box (sitting back)
  • Exploit The Left/Right Flank (sitting back)
  • Exploit The Middle (sitting back)
  • Look For Overlap (sitting back)
  • Look For Underlap (sitting back)
  • Roam From Positions (disciplined movement)

12.5. Player Attributes

  • Good movement (Anticipation, Decisions, Teamwork)
  • Good defensive positioning (Positioning)
  • Good marking ability (Marking)
  • Perhaps poor mobility (Acceleration, Agility, Balance, Pace)
  • Perhaps poor off the ball movement (Off The Ball)

13. Roam From Position

13.1. Positions

All outfield playing positions*.

13.2. Game Description

Roam From Position - gives players the freedom to leave their designated position within a team's basic formation and instead find pockets of space in which they can be more effective.

13.3. Effects

Selecting Roam From Position for a player:

Compounding team instructions:

  • Higher risk team mentality
  • Roam From Positions

Contrasting team instructions:

  • Lower risk team mentality
  • Stick To Positions

13.5. Player Attributes

  • Good creativity (Anticipation, Decisions, Flair, Teamwork, Vision)
  • Good movement (Anticipation, Decisions, Teamwork)
  • Good off the ball movement (Off The Ball)
  • Perhaps poor defensive positioning (Positioning)
  • Perhaps poor marking ability (Marking)

14. Cut Inside With Ball

14.1. Positions

All wide playing positions*.

14.2. Game Description

Cut Inside With Ball - asks wide players to look to come into central areas when running with the ball, driving inside their opponent and heading towards the goal.

14.3. Effects

Selecting Cut Inside With Ball for a player:

14.4. Player Attributes

  • Good creativity (Anticipation, Decisions, Flair, Teamwork, Vision)
  • Decent mobility (Agility, Balance)
  • Good dribbling ability (Dribbling, Technique)
  • Perhaps poor mobility (Acceleration, Pace)
  • Perhaps poor crossing ability (Crossing, Technique)

15. Run Wide With Ball

15.1. Positions

The off-centre centre midfielder, off-centre attacking midfielder and off-centre centre forward playing positions*, and all wide playing positions.

15.2. Game Description

Run Wide With Ball - encourages players to move into wider areas of the pitch when in possession in a bid to stretch the opposition and disrupt their shape.

15.3. Effects

Selecting Run Wide With Ball for a player who is assigned a central playing position:

Selecting Run Wide With Ball for a player who is assigned a wide playing position:

Selecting Run Wide With Ball along with Dribble More for a player who is assigned a wide playing position also assigns the flank-dribbling player composite role type* to the player.

15.4. Player Attributes

  • Good mobility (Acceleration, Agility, Balance, Pace)
  • Good crossing ability (Crossing, Technique)
  • Good dribbling ability (Dribbling, Technique)
  • Perhaps poor creativity (Anticipation, Decisions, Flair, Teamwork, Vision)

16. Hold Up Ball

16.1. Positions

The wing forward, attacking midfielder and centre forward playing positions*.

16.2. Game Description

Hold Up Ball - asks an attack-minded player to take a moment or two longer with the ball than they perhaps would ordinarily, slowing the pace of the game in order to gain a greater perspective over proceeding s and allowing teammates to get further forward in support.

16.3. Effects

Selecting Hold Up Ball for a player:

Compounding team instructions:

  • Look For Overlap
  • Look For Underlap

16.5. Player Attributes

  • Decent awareness (Anticipation, Teamwork)
  • Decent decision making (Decisions, Teamwork)
  • Good physical presence (Balance, Strength)
  • Good hold-up play
  • Perhaps poor creativity (Flair, Vision)
  • Perhaps poor mobility (Acceleration, Agility, Pace)
  • Perhaps poor dribbling ability (Dribbling, Technique)

17. Dribble More

17.1. Positions

All outfield playing positions*.

17.2. Game Description

Dribble More - encourages players to be more individualistic and seek to make gains by dribbling their way past opponents, rather than passing their way towards goal.

17.3. Effects

Selecting Dribble More for a player:

Compounding team instructions:

  • Take More Risks
  • Run At Defence

Contrasting team instructions:

  • Play Even Safer
  • Hit Early Crosses
  • Look For Overlap
  • Look For Underlap
  • Dribble Less

17.5. Player Attributes

  • Decent creativity (Anticipation, Decisions, Flair)
  • Good mobility (Acceleration, Agility, Balance, Pace)
  • Good dribbling ability (Dribbling, Technique)
  • Perhaps poor awareness (Teamwork, Vision)
  • Perhaps poor passing ability (Passing)

18. Dribble Less

18.1. Positions

All outfield playing positions*.

18.2. Game Description

Dribble Less - asks players to primarily pass the ball around and not attempt to beat opponents individually by way of taking them on.

18.3. Effects

Selecting Dribble Less for a player:

Compounding team instructions:

  • Play Even Safer
  • Hit Early Crosses
  • Look For Overlap
  • Look For Underlap
  • Dribble Less

Contrasting team instructions:

  • Take More Risks
  • Run At Defence

18.5. Player Attributes

  • Perhaps poor creativity (Anticipation, Decisions, Flair)
  • Perhaps poor mobility (Acceleration, Agility, Balance, Pace)
  • Perhaps poor dribbling ability (Dribbling, Technique)

19. Shoot More Often

19.1. Positions

All outfield playing positions*.

19.2. Game Description

Shoot More Often - encourages players to attempt a greater number of shots when posed with a potential chance, rather than looking for a pass.

19.3. Effects

Selecting Shoot More Often for a player:

Compounding team instructions:

  • Shoot On Sight

Contrasting team instructions:

  • Work Ball Into Box

19.5. Player Attributes

  • Perhaps poor creativity (Anticipation, Decisions, Flair, Teamwork, Vision)
  • Good shooting ability (Finishing, Long Shots, Technique)

20. Shoot Less Often

20.1. Positions

All outfield playing positions*.

20.2. Game Description

Shoot Less Often - asks players to retain possession and remain patient in search of a more opportune moment at which to finally shoot.

20.3. Effects