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Player instructions give tactical instructions to individual players and, therefore, assign tactical roles*. They are set by player roles and duties but they can also be edited manually. They can be used to:

  • Instruct a player to perform a positional responsibility* in a particular way to which he is suited by giving him a suitable tactical instruction.
  • Oppose a tactical instruction that has been given by a team instruction for a particular player, for whom the tactical instruction is not suitable.

Detailed for each player instruction, where relevant, are:

  • Effects - the tactical instructions given to a player by the player instruction. Each player instruction gives one or two tactical instructions and each tactical instruction can be considered to implement a component role type* (although strictly this depends on the overall use of the related tactical instructions). Therefore, when used in combinations player instructions implement composite role types* (and therefore complete tactical roles).
  • Related team instructions - the team instructions that are compounding or contrasting in relation to the player instruction. A compounding team instruction affects a particular playing method* in a similar way to the player instruction. The player instruction can therefore be used to compound a particular tactical instruction given by the team instruction for a particular player, or in some cases it can be used for multiple players as an alternative to the team instruction. A contrasting team instruction affects a particular playing method in an opposing way to the player instruction. The player instruction can therefore be used to oppose a particular tactical instruction given by the team instruction for a particular player.
  • Player attributes - suggested player suitability* for the player instruction, which can help you to decide which player instructions are suitable for your players. This includes player attributes for which good ratings can enable the player instruction to be more effective and player attributes for which poor ratings can be covered by the player instruction.

1. Player Mentality

The player mentality bar cannot be adjusted manually. It is set by team mentality, team shape, playing position and duty as part of the implementation of core styles*, system fluidity* and mentality systems*.

1.1. Effects

Increasing the Bar

Increasing the player mentality bar for a player:

The more the bar is increased, the more pronounced this effect is.

Decreasing the Bar

Decreasing the player mentality bar for a player:

The more the bar is decreased, the more pronounced this effect is.

Increasing the Bar

Compounding team instructions:

  • Higher risk team mentality
  • More structured team shape
  • More fluid team shape
  • Exploit The Left/Right Flank
  • Exploit The Middle
  • Look For Overlap

Contrasting team instructions:

  • Lower risk team mentality
  • Look For Overlap

Decreasing the Bar

Compounding team instructions

  • Lower risk team mentality
  • More structured team shape
  • More fluid team shape
  • Look For Overlap

Contrasting team instructions

  • Higher risk team mentality
  • More structured team shape
  • More fluid team shape
  • Exploit The Left/Right Flank
  • Exploit The Middle
  • Look For Overlap

2. Player Closing Down

2.1. Positions

All outfield playing positions.

2.2. Effects

Increasing the Slider

Increasing the player CLOSING DOWN slider for a player, e.g. to More or Much More:

The more the slider is increased, the more pronounced this effect is.

Decreasing the Slider

Decreasing the player CLOSING DOWN slider for a player, e.g. to Less or Much Less:

The more the slider is decreased, the more pronounced this effect is.

Increasing the Slider

Compounding team instructions:

  • Higher risk team mentality
  • More fluid team shape
  • Increased team DEFENSIVE LINE slider
  • Increased team CLOSING DOWN slider

Contrasting team instructions:

  • Lower risk team mentality
  • More structured team shape
  • Decreased team DEFENSIVE LINE slider
  • Decreased team CLOSING DOWN slider

Decreasing the Slider

Compounding team instructions:

  • Lower risk team mentality
  • More structured team shape
  • Decreased team DEFENSIVE LINE slider
  • Decreased team CLOSING DOWN slider

Contrasting team instructions:

  • Higher risk team mentality
  • More fluid team shape
  • Increased team DEFENSIVE LINE slider
  • Increased team CLOSING DOWN slider

2.4. Player Attributes

Increasing the Slider

Decreasing the Slider

  • Perhaps good focus (Composure, Concentration)
  • Perhaps good physical presence (Strength)
  • Perhaps good aerial presence (Jumping Reach)
  • Perhaps good marking ability (Marking)
  • Perhaps good clearing ability (Heading)
  • Perhaps poor endeavour (Aggression, Bravery, Work Rate)
  • Perhaps poor mobility (Acceleration, Pace)
  • Perhaps poor closing down ability (Positioning)

3. Mark Tighter

3.1. Positions

All outfield playing positions.

3.2. Effects

Selecting Mark Tighter:

Compounding team instructions:

  • Use Tighter Marking

3.4. Player Attributes

  • Good focus (Concentration)
  • Good endeavour (Aggression, Bravery, Work Rate)
  • Good movement (Anticipation, Decisions)
  • Good physical presence (Balance, Strength)
  • Good aerial presence (Jumping Reach)
  • Good mobility (Acceleration, Agility, Balance, Pace)
  • Good defensive positioning (Positioning)
  • Good marking ability (Marking)
  • Good tackling ability (Tackling)

4. Mark Specific Player

The MARK SPECIFIC PLAYER drop-down is available immediately before a match and during a match. A player can be instructed to mark a specific opposition player.

4.1. Positions

All outfield playing positions.

4.2. Effects

Selecting an opposition player from the Mark Specific Player drop-down:

Compounding team instructions:

  • Prevent Short GK Distribution

4.4. Player Attributes

  • Good focus (Concentration)
  • Good endeavour (Aggression, Bravery, Work Rate)
  • Good movement (Anticipation, Decisions)
  • Good physical presence (Balance, Strength)
  • Good aerial presence (Jumping Reach)
  • Good mobility (Acceleration, Agility, Balance, Pace)
  • Good defensive positioning (Positioning)
  • Good marking ability (Marking)
  • Good tackling ability (Tackling)

5. Tackle Harder

5.1. Positions

All playing positions.

5.2. Effects

Selecting Tackle Harder:

Compounding team instructions:

  • Higher risk team mentality
  • Get Stuck In

Contrasting team instructions:

  • Lower risk team mentality
  • Stay On Feet

5.4. Player Attributes

  • Good endeavour (Aggression, Bravery, Work Rate)
  • Decent awareness (Anticipation)
  • Decent decision making (Decisions)
  • Good physical presence (Balance, Strength)
  • Good tackling ability (Tackling)

6. Ease Off Tackles

6.1. Positions

All playing positions.

6.2. Effects

Selecting Ease Off Tackles:

Compounding team instructions:

  • Lower risk team mentality
  • Stay On Feet

Contrasting team instructions:

  • Higher risk team mentality
  • Get Stuck In

6.4. Player Attributes

  • Perhaps poor endeavour (Aggression, Bravery, Work Rate)
  • Perhaps poor awareness (Anticipation)
  • Perhaps poor decision making (Decisions)
  • Perhaps poor physical presence (Balance, Strength)
  • Perhaps poor tackling ability (Tackling)

7. Get Further Forward

7.1. Positions

All outfield playing positions.

7.2. Effects

Selecting Get Further Forward:

Compounding team instructions:

  • Take More Risks
  • Pump Ball Into Box
  • Exploit The Left/Right Flank
  • Exploit The Middle
  • Look For Overlap

Contrasting team instructions:

  • Take A Breather
  • Play Even Safer
  • Exploit The Middle
  • Look For Overlap

7.4. Player Attributes

  • Good movement (Anticipation, Decisions, Teamwork)
  • Good mobility (Acceleration, Agility, Balance, Pace)
  • Good off the ball movement (Off The Ball)
  • Perhaps poor defensive positioning (Positioning)
  • Perhaps poor marking ability (Marking)

8. Sit Narrower

8.1. Positions

All wide playing positions.

8.2. Effects

Selecting Sit Narrower:

Compounding team instructions:

  • Lower risk team mentality
  • Decreased team WIDTH slider
  • Decreased team PASSING DIRECTNESS slider

Contrasting team instructions:

  • Higher risk team mentality
  • Increased team WIDTH slider
  • Increased team PASSING DIRECTNESS slider

8.4. Player Attributes

A player who has poor abilities, to focus more on retaining solidity*:

  • Perhaps poor creativity (Anticipation, Decisions, Flair, Teamwork, Vision)
  • Perhaps poor movement (Anticipation, Decisions, Teamwork)
  • Perhaps poor off the ball movement (Off The Ball)
  • Perhaps poor passing ability (Passing, Technique)
  • Perhaps poor defensive positioning (Positioning)
  • Perhaps poor marking ability (Marking)

A player who has good abilities, to focus more on creating chances* as an auxiliary* central player:

  • Good creativity (Anticipation, Decisions, Flair, Teamwork, Vision)
  • Good movement (Anticipation, Decisions, Teamwork)
  • Good off the ball movement (Off The Ball)
  • Good passing ability (Passing, Technique)

9. Stay Wider

9.1. Positions

All wide playing positions.

9.2. Effects

Selecting Stay Wider:

Compounding team instructions:

  • Higher risk team mentality
  • Increased team WIDTH slider
  • Increased team PASSING DIRECTNESS slider

Contrasting team instructions:

  • Lower risk team mentality
  • Decreased team WIDTH slider
  • Decreased team PASSING DIRECTNESS slider

9.4. Player Attributes

  • Good mobility (Acceleration, Agility, Balance, Pace)
  • Good crossing ability (Crossing, Technique)
  • Good dribbling ability (Dribbling, Technique)
  • Perhaps poor creativity (Anticipation, Decisions, Flair, Teamwork, Vision)

10. Move Into Channels

10.1. Positions

The centre midfielder, attacking midfielder and centre forward playing positions.

10.2. Effects

Selecting Move Into Channels:

10.3. Player Attributes

  • Good movement (Anticipation, Decisions, Teamwork)
  • Good mobility (Acceleration, Agility, Balance, Pace)
  • Good off the ball movement (Off The Ball)
  • Perhaps poor defensive positioning (Positioning)
  • Perhaps poor marking ability (Marking)

11. Hold Position

11.1. Positions

All outfield playing positions.

11.2. Effects

Selecting Hold Position:

Compounding team instructions:

  • Lower risk team mentality (disciplined movement)
  • Take A Breather (sitting back)
  • Play Even Safer (sitting back)
  • Exploit The Middle (sitting back)
  • Look For Overlap (sitting back)
  • Stick To Positions (disciplined movement)

Contrasting team instructions:

  • Higher risk team mentality (disciplined movement)
  • Take More Risks (sitting back)
  • Pump Ball Into Box (sitting back)
  • Exploit The Left/Right Flank (sitting back)
  • Exploit The Middle (sitting back)
  • Look For Overlap (sitting back)
  • Roam From Positions (disciplined movement)

11.4. Player Attributes

  • Good movement (Anticipation, Decisions, Teamwork)
  • Good defensive positioning (Positioning)
  • Good marking ability (Marking)
  • Perhaps poor mobility (Acceleration, Agility, Balance, Pace)
  • Perhaps poor off the ball movement (Off The Ball)

12. Roam From Position

12.1. Positions

All outfield playing positions.

12.2. Effects

Selecting Roam From Position:

Compounding team instructions:

  • Higher risk team mentality
  • Roam From Positions

Contrasting team instructions:

  • Lower risk team mentality
  • Stick To Positions

12.4. Player Attributes

  • Good creativity (Anticipation, Decisions, Flair, Teamwork, Vision)
  • Good movement (Anticipation, Decisions, Teamwork)
  • Good off the ball movement (Off The Ball)
  • Perhaps poor defensive positioning (Positioning)
  • Perhaps poor marking ability (Marking)

13. Cut Inside With Ball

13.1. Positions

All wide playing positions.

13.2. Effects

Selecting Cut Inside With Ball:

13.3. Player Attributes

  • Good creativity (Anticipation, Decisions, Flair, Teamwork, Vision)
  • Decent mobility (Agility, Balance)
  • Good dribbling ability (Dribbling, Technique)
  • Perhaps poor mobility (Acceleration, Pace)
  • Perhaps poor crossing ability (Crossing, Technique)

14. Run Wide With Ball

14.1. Positions

All wide playing positions.

14.2. Effects

Selecting Run Wide With Ball:

14.3. Player Attributes

  • Good mobility (Acceleration, Agility, Balance, Pace)
  • Good crossing ability (Crossing, Technique)
  • Good dribbling ability (Dribbling, Technique)
  • Perhaps poor creativity (Anticipation, Decisions, Flair, Teamwork, Vision)

15. Hold Up Ball

15.1. Positions

The wing forward, attacking midfielder and centre forward playing positions.

15.2. Effects

Selecting Hold Up Ball:

15.3. Player Attributes

  • Decent awareness (Anticipation, Teamwork)
  • Decent decision making (Decisions, Teamwork)
  • Good physical presence (Balance, Strength)
  • Good hold-up play
  • Perhaps poor creativity (Flair, Vision)
  • Perhaps poor mobility (Acceleration, Agility, Pace)
  • Perhaps poor dribbling ability (Dribbling, Technique)

16. Dribble More

16.1. Positions

All outfield playing positions.

16.2. Effects

Selecting Dribble More:

Compounding team instructions:

  • Take More Risks
  • Run At Defence

Contrasting team instructions:

  • Play Even Safer
  • Hit Early Crosses
  • Look For Overlap
  • Dribble Less

16.4. Player Attributes

  • Decent creativity (Anticipation, Decisions, Flair)
  • Good mobility (Acceleration, Agility, Balance, Pace)
  • Good dribbling ability (Dribbling, Technique)
  • Perhaps poor awareness (Teamwork, Vision)
  • Perhaps poor passing ability (Passing)

17. Dribble Less

17.1. Positions

All outfield playing positions.

17.2. Effects

Selecting Dribble Less:

Compounding team instructions:

  • Play Even Safer
  • Hit Early Crosses
  • Look For Overlap
  • Dribble Less

Contrasting team instructions:

  • Take More Risks
  • Run At Defence

17.4. Player Attributes

  • Perhaps poor creativity (Anticipation, Decisions, Flair)
  • Perhaps poor mobility (Acceleration, Agility, Balance, Pace)
  • Perhaps poor dribbling ability (Dribbling, Technique)

18. Shoot More Often

18.1. Positions

All outfield playing positions.

18.2. Effects

Selecting Shoot More Often:

Compounding team instructions:

  • Shoot On Sight

Contrasting team instructions:

  • Work Ball Into Box

18.4. Player Attributes

  • Perhaps poor creativity (Anticipation, Decisions, Flair, Teamwork, Vision)
  • Good shooting ability (Finishing, Long Shots, Technique)

19. Shoot Less Often

19.1. Positions

All outfield playing positions.

19.2. Effects

Selecting Shoot Less Often:

Compounding team instructions:

  • Work Ball Into Box

Contrasting team instructions:

  • Shoot On Sight

19.4. Player Attributes

  • Perhaps good creativity (Anticipation, Decisions, Flair, Teamwork, Vision)
  • Perhaps poor shooting ability (Finishing, Long Shots, Technique)

20. Player Passing Directness

20.1. Positions

All playing positions.

20.2. Effects

Increasing the Slider

Increasing the player PASSING DIRECTNESS slider for a player, e.g. to More Direct Passing:

The more the slider is increased, the more pronounced this effect is.

Decreasing the Slider

Decreasing the player PASSING DIRECTNESS slider for a player, e.g. to Shorter Passing:

The more the slider is decreased, the more pronounced this effect is.

Increasing the Slider

Compounding team instructions:

  • Higher risk team mentality
  • Lower risk team mentality
  • Increased team PASSING DIRECTNESS slider
  • Clear Ball To Flanks
  • Pump Ball Into Box

Contrasting team instructions:

  • Higher risk team mentality
  • Lower risk team mentality
  • Decreased team PASSING DIRECTNESS slider
  • Play Out Of Defence
  • Retain Possession

Decreasing the Slider

Compounding team instructions:

  • Higher risk team mentality
  • Lower risk team mentality
  • Decreased team PASSING DIRECTNESS slider
  • Play Out Of Defence
  • Retain Possession

Contrasting team instructions:

  • Higher risk team mentality
  • Lower risk team mentality
  • Increased team PASSING DIRECTNESS slider
  • Clear Ball To Flanks
  • Pump Ball Into Box

20.4. Player Attributes

Increasing the Slider

A player who has good abilities, to focus more on penetrating space*:

  • Good creativity (Anticipation, Decisions, Flair, Teamwork, Vision)
  • Good passing ability (Passing, Technique)

A player assigned a central defender playing position who has poor abilities, to focus more on moving the ball safely* away from central defence (combined with Fewer Risky Passes):

  • Perhaps poor focus (Composure, Concentration)
  • Perhaps poor creativity (Anticipation, Decisions, Flair, Teamwork, Vision)
  • Perhaps poor passing ability (Passing, Technique)

Decreasing the Slider

  • Perhaps poor creativity (Anticipation, Decisions, Flair, Teamwork, Vision)
  • Perhaps poor passing ability (Passing, Technique)

21. More Risky Passes

21.1. Positions

All playing positions.

21.2. Effects

Selecting More Risky Passes:

Compounding team instructions:

  • Take More Risks
  • Pump Ball Into Box
  • Exploit The Middle
  • Pass Into Space

Contrasting team instructions:

  • Play Even Safer
  • Clear Ball To Flanks
  • Retain Possession

21.4. Player Attributes

  • Good creativity (Anticipation, Decisions, Flair, Teamwork, Vision)
  • Good passing ability (Passing, Technique)

22. Fewer Risky Passes

22.1. Positions

All playing positions.

22.2. Effects

Selecting Fewer Risky Passes:

Compounding team instructions:

  • Higher risk team mentality (short passes)
  • Lower risk team mentality (short passes)
  • Play Even Safer (safe passes)
  • Clear Ball To Flanks (safe passes)
  • Play Out Of Defence (short passes)
  • Decreased team PASSING DIRECTNESS slider (short passes)
  • Retain Possession (short passes, safe passes)

Contrasting team instructions:

  • Higher risk team mentality (short passes)
  • Lower risk team mentality (short passes)
  • Take More Risks (safe passes)
  • Clear Ball To Flanks (short passes, safe passes)
  • Pump Ball Into Box (short passes)
  • Exploit The Middle (safe passes)
  • Pass Into Space (safe passes)
  • Increased team PASSING DIRECTNESS slider (short passes)

22.4. Player Attributes

  • Perhaps poor creativity (Anticipation, Decisions, Flair, Teamwork, Vision)
  • Perhaps poor passing ability (Passing, Technique)

23. Cross From Deep

23.1. Positions

All wide playing positions.

23.2. Effects

Selecting Cross From Deep:

Compounding team instructions:

  • Hit Early Crosses

23.4. Player Attributes

  • Good crossing ability (Crossing, Technique)
  • Perhaps poor creativity (Anticipation, Decisions, Flair, Teamwork, Vision)
  • Perhaps poor mobility (Acceleration, Agility, Balance, Pace)
  • Perhaps poor dribbling ability (Dribbling, Technique)

24. Cross From Byline

24.1. Positions

All wide playing positions.

24.2. Effects

Selecting Cross From Byline:

Contrasting team instructions:

  • Hit Early Crosses

24.4. Player Attributes

  • Good mobility (Acceleration, Agility, Balance, Pace)
  • Good dribbling ability (Dribbling, Technique)
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