Player Development

Player development is a vitally important part of managing your club. If done effectively it will help you to secure long term success both on the pitch and financially, as it will give you a continuous supply of quality players coming through who you can then either play in your first team or sell on for a profit. The benefits of focusing on youth are discussed further in the Squad Building guide.

To properly appreciate how player development works you will first need an understanding of current ability and potential ability. The Player Ability & Performance guide explains both of these concepts in detail.

There are three components of successful player development. The first is youth intake. In order for your youth development system to continually produce quality talent you will need to ensure that young players with good potential ability are being regularly brought into the club.

The other two components involve the actual development process itself and so are interlinked. They are optimising player improvement and shaping player improvement. You will need to improve the current ability of your developing players so that it fulfils as much of their potential ability as possible, as early as possible, and also shape the distribution of their current ability to suit their assigned tactical roles and your desired tactical style.

Youth Intake

You can source young players both internally and externally.

At the end of each season you will have the opportunity to offer youth contracts to players who have come through the junior teams in your youth system. This is the most financially efficient way to recruit young players in the long term, but may require an initial investment in the relevant facilities for players with good potential ability to come through.

You can also look elsewhere for young players with good potential ability using your scouts or the player search feature. However, you will have to pay a transfer fee if a player is already signed to another club, meaning that this method is more expensive in the long term. On the other hand, it enables you to sign high potential players even if you are not currently able to promote them from your own junior teams, or simply to supplement your internally sourced talent. Furthermore, it allows you to target players with particular attributes, preferred moves and personalities, which can make the development process easier. Finally, if the development of the players you buy is successful then it still allows you to bring in senior players at a lower cost than buying already established players, and to sell players on for a profit if they do not make your first team.

Regardless of the methods you use though, you should ensure that new potential talent is being brought in regularly and that each position is covered. A big club with a good youth system is likely to have a least two players in every position in its youth team squad.

The Development Process

Factors that Affect Improvement

To successfully develop the young players at your club you will need to understand the factors that affect how quickly a player's current ability improves. These are:

  • General training – the more time the player spends in general training and the higher the general training intensity the more he will develop attributes and so the more quickly his current ability will improve.
  • Individual training – the more individual training a player undertakes the more he will develop attributes and so the more quickly his current ability will improve.
  • Club facilities – the higher the level of the club's facilities the better. This is explained in more detail for the different types of facilities below.
  • The star ratings and workloads of his coaches – the higher the coaches' star ratings and the lighter their workloads, the better the quality of training will be and so the more quickly his current ability will improve.
  • First team experience – the more match time the player gets and the higher the level he plays at the more quickly his current ability will improve.
  • His personality attributes – the higher the player's Professionalism attribute is the better he will apply himself in training and the better he will be able to endure heavier workloads, therefore the more quickly his current ability will improve. Ambition also has a positive effect on training. Determination does not have an impact on improvement, although it is a common trait of players with high Ambition or Professionalism.
  • Tutoring – this changes the player's personality attributes, some of which in turn affect how well he trains.
  • Morale – the higher the player's morale is the better he will apply himself in training and so the more quickly his current ability will improve.
  • Training happiness – the happier the player is with his training schedule the better he will apply himself, and so the more quickly his current ability will improve.
  • Injuries – the less time the player spends out of action due to injury the more time he will spend training and playing matches and so the more quickly his current ability will improve. A player's Injury Proneness hidden attribute plays a large part in the amount of injuries that he gets, but player fitness should also be well managed for all players to help prevent injuries.
  • Potential ability – once the player's current ability has reached his potential ability it will no longer increase.
  • Natural development – the player's current ability will increase naturally to some extent with age. He will reach a peak at a certain age after which his current ability will start to fall rather than increase. For goalkeepers this is typically between 31 and 35, for defenders and midfielders 27 and 32 and for strikers 26 and 31.

Optimising Player Improvement

From the factors given above it can be seen that to maximise the improvement of their current ability your players should be given as much general training and individual training as is feasible, and at the highest quality possible given your club's resources. Over time you can improve your club's training facilities and attract better coaches, therefore increasing the quality of training further.

In addition to this your players should be given as much first team experience at as high a level as possible. However, since regularly featuring lower quality, inexperienced players in first team matches is not generally feasible, it is advisable to train your players until they are good enough to go out on loan to another club at a decent league level not too far from your own club's level.

Furthermore, tutoring is important so that player's can develop personalities that will enable them to get the most out of their training, especially if they do not already have good Professionalism upon being brought to the club. The time spent before a player is ready to go out on loan is an ideal opportunity to give him this tutoring. This will also help him improve in training while out at his loan club.

Finally, during his development a player's morale should be kept as high as possible through good man-management techniques, while his training happiness should also be maintained.

Shaping Player Improvement

To prepare your young players for playing in your first team you will need to give them training schedules that are designed to mould them for both your team's overall tactical style and their expected individual tactical roles.

Details of how to set up training to both optimise and shape player improvement are given in the Youth Training guide.

Players Who Have Peaked

Once a player has reached his potential ability he will no longer improve. However, his current ability will still be redistributed according to his training schedules, meaning that you can still shape his ability to some extent. Players will also reach a natural peak when they get to a certain age.

When a player passes his natural peak his current ability will start to fall and so his attributes will decline as a result. In particular, physical attributes will decrease, although mental attributes may still increase and so help counter this decline, while current ability will continue to be redistributed according to training schedules. Therefore, it is possible to restrict physical deterioration slightly by giving a player individual training focus in physical attributes such as Quickness and Stamina.

Club Facilities

Your club's facilities play an important part in player improvement, and so in order to consistently develop future stars you will need high level facilities. You can request facility improvements from your board on the Board Meeting section of the Boardroom screen, but you may need to be patient and allow the stature and financial status of your club to grow before your requests are granted.

Given below are details of the affects of each of the facilities on player development and the possible levels for each from best to worst. Also given for each of the facilities is the board request category that you will need to browse to before making an improvement request on the Board Meeting screen.

Training Facilities

Affects - how quickly current ability improves for players training in the senior squad.

Levels - top, excellent, superb, great, good, average, adequate, below average, basic, poor

Board request category - Facilities

Youth Facilities

Affects - how quickly current ability improves for players training in the youth squad.

Levels - top, excellent, superb, great, good, average, adequate, below average, poor, basic

Board request category - Facilities

Junior Coaching

Affects - the current ability of players internally recruited to the youth squad. Players with higher current ability will require less improvement to reach their potential ability.

Levels - exceptional, excellent, good, average, adequate, basic, minimal

Board request category - Finance

Youth Recruitment

Affects - the potential ability of players internally recruited to the youth squad. Players with higher potential ability can reach higher levels of current ability, although other factors will affect whether or not they do so.

Levels - extensive, well established, established, above average, average, fairly basic, basic, limited

Board request category - Networking

Youth Setup Category

This is for English clubs only and is part of the Premier League's Elite Player Performance Plan.

Affects - the league level that your youth team competes in.

Levels - 1, 2, 3

Board request category - Facilities

This information should help you to decide which of your club's facilities need prioritising for future improvement according to both the current facilities levels and your personal youth development strategy, as well as helping you decide upon the strategy itself. For example, in the short term you may want to focus on scouting and signing players with high potential ability from other clubs rather than recruiting them from your own junior teams, especially if your junior coaching and youth recruitment are poor. This would result in a prioritisation of your youth facilities. However, you may have a long term view to eventually improve your internal youth intake as well.

Further Reading

Inverting the Pyramid - guaranteed to give you a greater tactical knowledge and understanding.

The Manager: Inside the Minds of Football's Leaders - learn how to think like a football manager.

Will You Manage? - tells you the skills needed to be a great manager and gives essential tips for fantasy football success.

FM 2015

This guide has not yet been updated to reflect new features and changes in FM 2015.

Tactics Resources

Inverting the Pyramid - guaranteed to give you a greater overall tactical knowledge and understanding.

Soccer Strategies - learn the advantages and disadvantages of using different formations in defence and attack.

Soccer Systems and Strategies - teaches you about different tactical strategies.

Coaching the Tiki Taka - learn about the tiki taka style in detail.

Transition and Counter Attacking - find out how to play against different opposition systems.

Match Strategy and Tactics - learn how to adapt your tactics to the opposition and different match scenarios.

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