Player Attributes

Player attributes are split into three categories on each player's Profile. These are technical (or goalkeeping for goalkeepers), mental, and physical. Attributes are rated from 1 to 20, with 20 representing elite ability.

An understanding of each attribute in terms of its effect on a player’s game and its interaction with other attributes is important knowledge. Listed below are explanations of all the visible player attributes, along with details of important related attributes for each. In addition, the hidden attributes that each player possesses are described, excluding the hidden personality attributes which are explained separately in the Player Personalities guide. Also listed separately are the key attributes for every player role and duty combination, as well as important combinations of attributes used by players to perform basic actions during a match.

Assessing Ability

As discussed in the Player Ability & Performance guide, the visible player attributes are the most important factor in determining a player's ability. Therefore, it is vital to be able to assess a player by looking at his attributes.

As a very rough guide, a rating of 16 can be considered good for a top level (e.g. English Premier League) player with 1.5 being deducted for every league level below this. However, it is important to note that, while very good technical attributes are required at the higher levels of the game, at lower levels physical attributes will be of greater importance. Players with good Pace, Stamina, Strength and Natural Fitness can be the key to achieving success in the lowest leagues. Furthermore, players with high mental attributes such as Determination, Teamwork and Work Rate will be highly beneficial at all levels.

In particular, there are several attributes that you should pay special attention to when assessing a player's ability, due to their fundamental role in determining player performance. These are Aggression, Bravery, Concentration, Creativity, Determination, Teamwork and Work Rate, which determine whether a player will perform an action or not, and Technique, Anticipation, Composure and Decisions, which determine whether an attempted action is successful. This is demonstrated more clearly in the Attributes Combinations guide.

Key Attributes & Player Roles

The attributes that are considered the most important for each of the player role and duty combinations are shown in the Roles and Duties guide, along with some potentially useful preferred moves for each role.

In the game, these key attributes can be viewed on the Player section of your squad's Tactics tab. You can also have them highlighted on any player's Attributes screen by using the Highlight key attributes for role drop-down menu in the top-right of the screen. This makes it easy to see how well suited a player's attribute ratings are for any role and duty.

However, you should also consider the importance of other attributes, such as those appropriate for your team instructions and any modified specific player instructions, as explained in the Tactics section.

Analysis of Player Attributes

Goalkeeping

Aerial Ability

How high a goalkeeper's hands can reach when jumping. It is the goalkeeping equivalent of the Jumping Reach attribute, meaning that Jumping Reach is only relevant for a goalkeeper when attempting to head the ball, for example, when he leaves his penalty area.

Important related attributes: Command of Area (to increase the chance that he will come for an aerial ball), Handling (to hold on to the ball well if he decides to try to catch it), Tendency to Punch (helps determine how likely he is to try to punch the ball), Anticipation (of high balls into the box and of how his teammates and opponents will move), Bravery (to have the mental will to get involved in aerial battles), Concentration (to be able to anticipate well and make good decisions at all times), Composure (to remain calm enough to claim the ball effectively, anticipate well and make good decisions), Decisions (to choose whether to come for the ball and whether to attempt to catch or punch it), Positioning (to take up a good initial position), Agility (to be able to easily be able to change position when necessary), Balance (to stay steady on his feet when moving about in the area) and Strength (to win the physical battle with opposition attackers).

Command of Area

How often a goalkeeper will attempt to claim high balls played into the box, but not how successful he will be in doing so.

Important related attributes: Aerial Ability (to reach the ball ahead of opposition attackers), Handling (to hold on to the ball well if he decides to try to catch it), Tendency to Punch (helps determine how likely he is to try to punch the ball), Anticipation (of high balls into the box and of how his teammates and opponents will move), Bravery (to have the mental will to get involved in aerial battles), Concentration (to be able to anticipate well and make good decisions at all times), Composure (to remain calm enough to claim the ball effectively, anticipate well and make good decisions), Decisions (to choose whether to come for the ball and whether to attempt to catch or punch it), Positioning (to take up a good initial position), Agility (to be able to easily be able to change position when necessary), Balance (to stay steady on his feet when moving about in the area) and Strength (to win the physical battle with opposition attackers).

Communication

How well a goalkeeper communicates with defenders and organises the defence, thus helping defensive stability.

Eccentricity

How often a goalkeeper will perform unexpected and risky actions, such as dribbling out of his area, rushing out to challenge opposition attackers, dwelling on the ball, etc.

Handling

How well a goalkeeper holds on to the ball after catching it, rather than spilling it and allowing potential rebound chances for the opposition. It is particularly useful in wet weather conditions.

Kicking

How far a goalkeeper can kick the ball, but not how accurate kicks are.

Important related attributes: Creativity (to see the various options to aim for with the kick) and Decisions (to choose whether to kick the ball out and where to aim the kick). Passing and Technique will determine the accuracy of the kick but are not visible attributes for a goalkeeper.

One on Ones

How well a goalkeeper can deny opposition attackers in one on one situations.

Important related attributes: Reflexes (to make an instinctive reaction save if the attacker shoots), Rushing out (to effectively close down the attacker), Anticipation (of the movement and actions of the attacker), Bravery (to have the mental will to block the ball and dive for the attacker's feet if necessary), Decisions (to choose when to come out to meet the attacker and how to try and stop him), Acceleration (to close down the attacker as quickly as possible), Agility (to be able to easily change position when necessary), Balance (to stay steady on his feet when moving about in the area), Pace (to close down the attacker as quickly as possible).

Reflexes

How well a goalkeeper reacts instinctively to shots.

Important related attributes: Anticipation (of shots at goal in order to be ready to react) and Positioning (to take up a good initial position to attempt a save).

Rushing Out

How well a goalkeeper will leave his line to try and claim loose and through balls.

Important related attributes: One on Ones (to cope well with one on one situations after coming out to meet the attacker), Reflexes (to make an instinctive reaction save if the attacker shoots), Anticipation (of the movement and actions of the attacker), Bravery (to have the mental will to block the ball and dive for the attacker's feet if necessary), Decisions (to choose when to come out to meet the attacker and how to try and stop him), Acceleration (to close down the attacker as quickly as possible), Agility (to be able to easily change position when necessary), Balance (to stay steady on his feet when moving about in the area), Pace (to close down the attacker as quickly as possible).

Tendency to Punch

How often a goalkeeper will choose to punch clear an aerial ball instead of trying to catch it.

Throwing

How accurately a goalkeeper can throw the ball to teammates.

Important related attributes: Decisions (to choose where to throw the ball), Strength (to determine how far he can throw the ball).

Technical

Corners

How accurately a player is capable of delivering a corner kick to his intended target.

Important related attributes: Crossing (to improve the accuracy of the cross), Technique (to improve the quality of more difficult corners, such as those aimed away from the goalkeeper but curled in towards the far post), Anticipation (of how teammates and opponents will move), Composure (to remain calm enough to take the corner accurately, anticipate well and make good decisions), Creativity (to see all the possible options for targeting the corner if the aim of corners is set as mixed) and Decisions (to choose where the corner will be targeted if the aim of corners is set as mixed).

Crossing

How accurately a player is capable of crossing the ball into the penalty area to his intended target.

Important related attributes: Technique (to improve the quality of more difficult crosses, such as those curled to the far post), Anticipation (of how teammates and opponents will move), Composure (to remain calm enough to make the cross accurately, anticipate well and make good decisions), Creativity (to see the opportunity to cross and any other possible opportunities) and Decisions (to choose whether to cross, and where the cross will be targeted if the cross aim is not set by specific team or specific player instructions).

Dribbling

How well a player is capable of controlling the ball when running with it.

Important related attributes: Technique (to improve the quality of more complicated dribbling moves and tricks), Anticipation (of how opponents will move), Composure (to remain calm enough to dribble accurately, anticipate well and make good decisions), Creativity (to see the opportunity to dribble and any other possible opportunities), Decisions (to choose whether and where to dribble), Flair (to perform more unpredictable runs with the ball), Acceleration (to reach top speed quickly from a standstill or having slowed down temporarily), Agility (to change directions quickly), Balance (to stay steady and upright) and Pace (to run quickly with the ball).

Finishing

How accurately a player is capable of shooting at his intended target area of the goal.

Important related attributes: Technique (to improve the quality of more difficult shots, such as volleyed shots, curled shots, powerful shots and placed shots), Anticipation (of the goalkeeper's movements), Composure (to remain calm enough in front of goal to shoot accurately and make good decisions, particularly when one on one), Creativity (to see the opportunity to shoot and any other possible opportunities) and Decisions (to choose whether to shoot, how to shoot, and where to aim the shot).

First Touch

How well a player is capable of controlling the ball when receiving it.

Important related attributes: Technique (to improve control of difficult balls), Anticipation (of where the ball will arrive), Composure (to remain calm enough to control the ball and make good decisions, particularly if the ball is difficult to receive), Creativity (to see the options that will be available after controlling the ball), Decisions (to choose how to best to control the ball and what to do with it afterwards).

Free Kick Taking

How accurately a player is capable of taking free kicks both indirectly to his intended target area and directly into his intended part of the goal.

Important related attributes: Passing (to improve the accuracy of passes from free kicks), Long Shots (to improve the accuracy of shots from free kicks), Technique (to improve the quality of more difficult free kicks, such as those from distance, curled around the wall, or hit with power), Anticipation (of the movements of teammates and opponents when intending to deliver a cross from a free kick), Composure (to remain calm enough to take the free kick accurately and well, and to anticipate well and make good decisions), Creativity (to see all the options of where to aim the free kick) and Decisions (to choose how best to take the free kick and where to aim it, particularly if the aim of free kicks is set as mixed).

Heading

How accurately a player is capable of heading the ball towards his intended target.

Important related attributes: Anticipation (of when and where the ball will arrive), Balance (to stay steady when jumping), Bravery (to have the mental will to get involved in aerial battles), Creativity (to see an opportunity to head the ball in a particular direction as well as other possible opportunities), Decisions (to choose how head the ball and where to aim the header), Off The Ball (to take up a good attacking position for a header), Positioning (to take up a good defensive position for a header), Jumping Reach (to reach higher balls and rise higher than opponents) and Strength (to help win the physical battle in the air against an opponent).

Long Shots

How accurately a player is capable of shooting at his intended target area of the goal from outside the penalty box.

Important related attributes: Technique (to improve the quality of more difficult long shots, such as curled shots and shots hit with power), Creativity (to see an opportunity to shoot as well as other possible opportunities) and Decisions (to choose whether or not to shoot and where to aim the shot).

Long Throws

How far a player can throw the ball at throw-ins and how accurately he is capable of taking a long throw to his intended target.

Important related attributes: Creativity (to see all the possible options available from the throw-in, particularly if the aim of throw-ins is set as mixed) and Decisions (to choose whether to throw long if the aim of throw-ins is set as mixed and where to aim the throw).

Marking

How well a player is able to mark an opponent.

Important related attributes: Tackling (to be able to win the ball efficiently when the marked opponent is in possession), Anticipation (of the opponent's movements), Composure (to remain calm enough to mark effectively and anticipate well), Concentration (to remain focused enough to anticipate effectively at all times), Positioning (to take up a good initial position before moving to mark an opponent when necessary) and Strength (to gain a physical advantage over the opponent).

Passing

How accurately a player is capable of passing the ball.

Important related attributes: Technique (to improve the quality of more difficult passes, such as long passes and curled passes), Anticipation (of the movements of teammates and opponents), Composure (to remain calm enough to pass accurately, anticipate well and make good decisions), Creativity (to see the opportunities for passing the ball as well as other possible opportunities), Decisions (to choose whether to pass, who to pass to and how to pass, including whether to pass to feet, to head or to run onto) and Flair (to make more unpredictable passes).

Penalty Taking

How accurately a player is capable of taking a penalty kick.

Important related attributes: Finishing (to improve the accuracy of the shot), Composure (to remain calm enough to take the penalty accurately and make a good decision on how to take it), Concentration (to remain focused enough to make the correct decision) and Decisions (to choose where to aim the shot and how to strike it).

Tackling

How well a player is capable of making a tackle on an opponent without committing a foul or allowing the opponent to ride the challenge.

Important related attributes: Marking (to mark the opponent well so as to be in a good position to make a tackle as early as possible), Aggression (to have the mental attitude needed to want to challenge the opponent), Anticipation (of the opponent's movements), Bravery (to have the mental will to make potentially dangerous challenges), Composure (to remain calm enough to make the challenge efficiently, anticipate well and make the correct decision), Concentration (to remain focused enough to anticipate effectively and make the correct decision at all times).

Technique

How well a player is capable of performing more challenging technical actions, such as making long passes, taking long shots, volleying the ball, curling the ball, controlling a difficult ball and using complicated dribbling moves.

Mental

Aggression

How much a player asserts himself on the game and gets involved. This does not necessarily indicate how violent or unsporting he is. These traits are instead determined by hidden attributes such as Dirtiness and Sportsmanship. An aggressive player may still commit more fouls than a less aggressive player but only because he will attempt more challenges.

Important related attributes: Tackling (because a more aggressive player will attempt more challenges, particularly if he is a defensive player), Decisions (to choose wisely how to assert himself on events).

Anticipation

How well a player predicts the movements and actions of his teammates and opponents. Higher Anticipation will enable a player to react more quickly to events, however, he will also need to be able to take up a good initial position.

Important related attributes: Off The ball (to get into good initial attacking positions), Positioning (to get into good initial defensive positions) and Acceleration (to react more quickly to an event).

Bravery

How willing a player is to stop the opposition or win a ball, despite the risk of pain and injury.

Important related attributes: Aggression (to have the mental attitude needed to get involved) and Determination (to have the mental desire to win every challenge and every ball).

Composure

How well the player performs under pressure, particularly when facing heavy pressure from the opposition attack or a clear goal scoring opportunity. In particular, it effects a player's Anticipation, Decisions and all technical attributes.

Concentration

How long during a match a player is able to stay focused and keep up his level of anticipation and decision making. Directly affects Anticipation and Decisions.

Creativity

How many opportunities a player can see when on the ball. However, the player will require other attributes in order to take advantage of the opportunity.

Important related attributes: Crossing (to make a cross accurately), Finishing (to shoot accurately), Free Kicks (to take free kicks accurately), Heading (to head the ball accurately), Long Shots (to shoot from distance accurately), Passing (to pass accurately), Technique (to perform more difficult technical actions well), Anticipation (to predict the movements of teammates and opponents), Composure (to remain calm enough to anticipate well and make good decisions), Concentration (to remain focused enough to anticipate well and make good decisions at all times), Decisions (to choose the best option from all the opportunities seen) and Flair (to be able to make a more unexpected decision).

Decisions

How well a player chooses the best available option to take, as well as how to take it and when to take it, in order to benefit the team both on and off the ball. It is important for all players but particularly those playing in central defence and midfield as they will see more action and have more choices when in possession.

Important related attributes: Anticipation (to predict events in order to base decisions on), Creativity (to see the attacking options available to decide between), Composure (to remain calm enough to anticipate well and make good decisions), Concentration (to keep focused enough to anticipate well and make good decisions throughout the match), Flair (to be able to make a more unexpected decision) and all technical attributes.

Determination

How committed a player is to succeeding in every action they perform and in every match scenario.

Important related attributes: Aggression (to have the mental attitude needed to get involved), Bravery (to have the mental will to risk pain and injury in order to succeed) and Work Rate (to have the mental drive to work hard throughout the match).

Flair

How likely a player is to perform an unexpected action, that is, an action that opponents do not anticipate, such as a trick.

Important related attributes: Crossing (to make a cross accurately), Finishing (to shoot accurately), Heading (to head the ball accurately), Long Shots (to shoot from distance accurately), Passing (to pass accurately), Technique (to perform more difficult technical actions well), Anticipation (to predict the movements of teammates and opponents), Composure (to remain calm enough to anticipate well and make good decisions), Concentration (to remain focused enough to anticipate well and make good decisions at all times), Creativity (to see all of the available options) and Decisions (to choose the unexpected option if it is the best out of all the opportunities seen).

Leadership

How inspirational and motivational a player is to his teammates. It is the most important attribute to consider when choosing a captain.

Important related attributes: Bravery, Determination, Teamwork and Work Rate should also be considered when selecting a captain, along with several other factors discussed in the Appointing a Captain guide.

Off The Ball

How well a player moves without the ball in order to either find space to receive the ball in a dangerous position or make space for teammates by drawing opponents out of position. It is the attacking equivalent of Positioning.

Important related attributes: Anticipation (to be able to predict what his teammates will do in attack and the movements of opponents) and Decisions (to choose the best movement having considered the possible events).

Positioning

How well a player positions himself defensively in order to deal with potential attacking threats. It is the defensive equivalent of Off The Ball.

Important related attributes: Anticipation (to be able to predict what the opposition will do in attack) and Decisions (to choose the best position to move into having considered the possible events).

Teamwork

How much a player will base his decisions on what is best for the team rather than personal glory. For instance, it may be best for a player to pass to a teammate in a better position than to shoot at goal himself. This attribute directly affects Decisions.

Important related attributes: Anticipation (to predict events in order to base decisions on), Creativity (to see the attacking options available to decide between), Composure (to remain calm enough to anticipate well and make good decisions that benefit the team), Concentration (to keep focused enough to anticipate well and make good decisions that benefit the team throughout the match) and all technical attributes.

Work Rate

How mentally driven a player is to work hard throughout the match.

Important related attributes: Aggression (to have the mental attitude needed to get involved), Bravery (to have the mental will to risk pain and injury), Determination (to have the mental desire to succeed in every action performed and scenario encountered) and Stamina (to retain a high work ethic for longer).

Physical

Acceleration

How quickly a player can reach his top speed.

Important related attributes: Agility (to change directions quickly), Balance (to stay steady on his feet when running) and Pace (the player's top speed).

Agility

How well a player can start, stop and move in different directions, particularly when running, both with and without the ball.

Important related attributes: Acceleration (to reach top speed quickly after changing direction), Balance (to stay steady on his feet when changing direction) and Pace (to run quickly after changing direction).

Balance

How well a player is able to stay steady on his feet, both with the ball when running at and evading opponents, and without the ball when facing opponents running at him as well as when turning and jumping.

Important related attributes: Agility (to change directions quickly when necessary), Strength (to compete physically with opponents running at him).

Jumping Reach

How high a player's head can reach when jumping, rather than how high he can actually leap. This means that the taller a player is the higher is Jumping Reach attribute will be, with an additional small positive or negative adjustment made according to how well he can leap.

Important related attributes: Heading (to head the ball accurately if he wins it in the air), Anticipation (of when and where the ball will arrive), Balance (to stay steady when jumping), Bravery (to have the mental will to get involved in aerial battles), Creativity (to see an opportunity to head the ball in a particular direction as well as other possible opportunities), Decisions (to choose how head the ball and where to aim the header), Off The Ball (to take up a good attacking position for a header), Positioning (to take up a good defensive position for a header) and Strength (to help win the physical battle in the air against an opponent).

Natural Fitness

How well a player stays fit when injured or not training, how easily he can gain match fitness and how quickly he can recover his condition after injury and playing matches. It also determines how long a player can play for in his career before his physical attributes begin to naturally decline.

Important related attributes: Stamina (how quickly condition falls during a match from the the player's starting condition that is influenced by Natural Fitness).

Pace

How fast a player’s top speed is. He will be slightly faster without the ball than with it.

Important related attributes: Acceleration (to reach top speed quickly), Agility (to change directions quickly when running), Balance (to stay steady on his feet when running) and Stamina (to maintain top speed for longer both in quick bursts and over the the whole match).

Stamina

How much physical effort a player can endure during a match before his condition drops a percentage point. The higher a player's condition the better he will perform, therefore, the higher his Stamina the longer he will perform well for.

Important related attributes: Work Rate (determines how hard the player will work, thus influencing how quickly his condition will fall) and Natural Fitness (helps determine the player's starting condition).

Strength

How well a player is able to exert his physical force on an opponent in order to hold off the opponent and win tackles and aerial balls, etc.

Hidden Attributes

You should also be aware of the following hidden attributes which affect player performances:

Consistency – how likely the player is to perform to his full ability in any particular match. Consistency only impacts on technical and mental attributes. Therefore, players with better physical attributes will be less affected by poor Consistency.

Dirtiness – how often the player will look to break the rules to gain an advantage.

Important Matches – how well the player copes with big, high pressure games.

Injury Proneness – how likely the player is to get injured during the match or in training.

Versatility – how well the player will play in an unfamiliar position.

Further Reading

The Secret Player - learn about the hidden world of the professional footballer.

The Manager: Inside the Minds of Football's Leaders - learn how to think like a football manager.

Will You Manage? - tells you the skills needed to be a great manager and gives essential tips for fantasy football success.

Tactics Resources

Inverting the Pyramid - guaranteed to give you a greater overall tactical knowledge and understanding.

Soccer Strategies - learn the advantages and disadvantages of using different formations in defence and attack.

Soccer Systems and Strategies - teaches you about different tactical strategies.

Coaching the Tiki Taka - learn about the tiki taka style in detail.

Transition and Counter Attacking - find out how to play against different opposition systems.

Match Strategy and Tactics - learn how to adapt your tactics to the opposition and different match scenarios.

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